Weaponsmith is a Tradeskill in WildStar which can be learned as soon as the character reaches level 10. Weaponsmiths create game weapons and weapon attachments. This tradeskill pairs well with Mining .
Weaponsmithing is the art of forging weapons from metal and infusing them with power cores and elements. To advance tier levels, players will need to fill the experiance bar for each tier. As the player advances, the XP requirements become higher and simply filling out the Tech Tree will not be enough to advance to the next level. Below are the items required for each tier in the Tech Tree. The content has been updated for Drop 6/Free to Play. For more information on creating items, see Tradeskill and Circuit Board Crafting .
Materials[]
Level
Raw Materials
Reagents
Power Core
Power Core Stats
Novice
Silica Ore
Quartz Crystal
Amethyst Gem
Iron Wiring
Weak
Basic
Advanced
iLvl 8 Req lvl 5
iLvl 10 Req lvl 10
iLvl 12 Req lvl 12
Apprentice
Carbon Ore
Graphite Crystal
Diamond Gem
Copper Wiring
Weak
Basic
Advanced
iLvl 18 Req lvl 15
iLvl 20 Req lvl 20
iLvl 22 Req lvl 22
Journeyman
Tungsten Ore
Beryl Crystal
Emerald Gem
Silver Wiring
Weak
Basic
Advanced
iLvl 28 Req lvl 25
iLvl 30 Req lvl 30
iLvl
Artisan
Bouxite Ore
Aluminum Crystal
Topaz Gem
Gold Wiring
Weak
Basic
Advanced
iLvl
iLvl
iLvl
Expert
Corundum Ore
Vanadium Crystal
Sapphire Gem
Platinum Wiring
Weak
Basid
Advanced
iLvl
iLvl
iLvl
Master
Master Research
Talents[]
Talent points are earned by advancing through the Tech Tree. There are currently 10 levels of talents and players may only choose one item from each level. Each tradeskill (excluding gathering skills, which are not included) has basically the same talent options, however material icons may vary.
Level
Item Type
Description
1
Makers Mark
Adds your mark to items you craft
2
Frequency Resolution
Provides more precise control over socket charge
2
Material Efficiency
Reduces basic material requirements by 1
2
Superconductivity
Decreases failure rate by 10%
3
Field Dampening
Decreases the penalty for mismatching a socket by 2%
3
Potentionmeter
Provides more Assault and Support power options
3
Increased Capacitance
Increases socket charge range
4
Heat Exchanger
Prevents Fire sockets from appearing
4
Moisture Repellant
Prevents Water sockets from appearing
4
Voltage Overclocking
Increases maximum failure rate by 6%
5
Frequency Resolution
Provides more precise control over socket charge
5
Material Efficiency
Reduces basic material requirements by 1
5
Superconductivity
Decreases failure rate by 10%
6
Field Dampening
Descreases the penalty for mismatching a socket by 2%
6
Potentionmeter
Provides more Assault and Support power options
6
Increased Capacitance
Increases socket charge range
7
Ground Plane
Prevents Earth sockets from appearing
7
Vacuum Tubing
Prevents Air sockets from appearing
7
Voltage Overclocking
Increases maximum failure rate by 6%
8
Frequency Resolution
Provides more precise control over socket charge
8
Material Efficiency
Reduces basic materal requirements by 1
8
Superconductivity
Decreases failure rate by 10%
9
Field Dampening
Decreases the penalty for mismatching a socket by 2%
9
Potentionmeter
Provides more Assault and Support power options
9
Increased Capacitance
Increases socket charge range
10
Complex Impedance
Prevents Life sockets from appearing
10
Magnetic Field
Prevents Logic sockets from appearing
10
Voltage Overclocking
Increases Maximum failure rate by 6%
Talents replaced or removed from game for F2P model[]
Level 1
Image
Name
Description
Tinkering Around
Experience gained from crafting failures is increased by 5% and charges of Special Ability Chips cost 6% less.
Incremental Gains
Experience gained from crafting success increased by 5% and charges of Special Ability Chips cost 6% less.
Level 2
Image
Name
Description
Competent Weaponsmith
You're able to use all uncommon chips. Additionally, your mark is affixed to items to craft.
Level 3
Image
Name
Description
CAM Refinement
Combat Assist Modules have 14% less chance to fail when overcharged.
Process Refinement
All weaponsmith outputs have 6% less chance to fail when overcharging.
Rune Optimization: CAMs
Increase the number of Rune slots that may appear on Combat Assist Modules.
Expansion Versatility
Decreases the cost of Imbuements by 12%.
Level 4
Image
Name
Description
Empowered Forge
Greatswords, Claws and Shock Paddles receive a 6% increase to base charge capacity.
Empowered Ballistics
Pistols, Psyblades and Heavy Guns receive a 6% increase to base charge capacity.
Level 5
Image
Name
Description
Resistor Technician
You're able to use rare primary Resistor chips.
Inductor Technician
You're able to use rare primary Inductor chips.
Capacitor Technician
You're able to use rare primary Capacitor chips.
Level 6
Image
Name
Description
Resistor Adapt
You're able to use rare secondary Resistor chips.
Inductor Adept
You're able to use rare secondary Inductor chips.
Capacitor Adept
You're able to use rare secondary Capacitor chips.
Level 7
Image
Name
Description
Cyclonite Specialization
This specialization reduces Cyclotite Acceleron requirements for all Weapon schematics by up to 2.
Corium Specialization
This specialization reduces Corium Acceleron requirements for all Weapon schematics by up to 2.
Emberine Specialization
This specialization reduces Emberine Acceleron requirements for all Weapon schematics by up to 2.
Marinax Specialization
This specialization reduces Marinax Acceleron requirements for all Weapon schematics by up to 2.