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Tailor is a tradeskill in WildStar which can be learned as soon as the character reaches lvl 10. Tailors generally create light armor, which can only be worn by Spellslingers and Espers.

Description[]

The tailor uses cloth collected from the Survivalist gathering skill to craft light armor.  Tailoring uses Relic Hunting materials in a limited fashion when making bags.

Tailor-crafted gear may provide certain bonuses that are currently not available outside the tailor-tree (though are likely available in higher areas). E.g. Darkspur Darkboots provide 7% increased dash speed and a 4% movement speed buff for 4 seconds after dashing. The quality of the item is dependant on the quality of the Power Core. Crafted items that are salvaged may provide Power Cores as well as other materials from a previous tier level. Savalged items will also break down into runecrafting supplies. Below are the items required to complete each Tech Tree level. The amount of items needed are not listed as it varies due to success or failure rate. For more information, see Tradeskill and Circuit Board Crafting

Materials[]

Level Raw Materials Reagents Power Core Power Core Stats
Novice
  • Cotton Scraps
  • Cotton Toile
  • Cotton Ribbon
  • Cotton Thread
  • Weak
  • Basic
  • Advanced
  • iLvl 8 Req lvl 5
  • iLvl 10 Req lvl 10
  • iLvl 12 Req lvl 12
Apprentice
  • Wool Scrap
  • Wool Toile
  • Wool Ribbon
  • Wool Thread
  • Weak
  • Basic
  • Advanced
  • iLvl 18 Req lvl 15
  • iLvl 20 Req lvl 20
  • iLvl 22 Req lvl 22
Journeyman
  • Polyester Scrap
  • Polyester Toile
  • Polyester Ribbon
  • Polyester Thread
  • Weak
  • Basic
  • Advanced
  • iLvl 28 Req lvl 25
  • iLvl 30 Req lvl 30
  • iLvl
Artisan
  • Flax Scrap
  • Flax Toile
  • Flax Ribbon
  • Flax Thread
  • Weak 
  • Basic
  • Advanced
  • iLvl
  • iLvl
  • iLvl
Expert
  • Silk Scrap
  • Silk Toile
  • Silk Ribbon
  • Silk Thread
  • Weak
  • Basid
  • Advanced
  • iLvl
  • iLvl
  • iLvl
Master
  • Complexity Matrix
  • Genetic Matrix
  • Datascape Matrix
Master Research



Talents[]

Talent points are earned by advancing through the Tech Tree. There are currently 10 levels of talents and players may only choose one item from each level. Each tradeskill (excluding gathering skills, which are not included) has basically the same talent options, however  material icons may vary. 

Level Item Type Description
 1 Makers Mark Adds your mark to items you craft
2 Frequency Resolution Provides more precise control over socket charge
2 Material Efficiency Reduces basic material requirements by 1
2 Superconductivity Decreases failure rate by 10%
3 Field Dampening Decreases the penalty for mismatching a socket by 2%
3 Potentionmeter Provides more Assault and Support power options
3 Increased Capacitance Increases socket charge range
4 Heat Exchanger Prevents Fire sockets from appearing
4 Moisture Repellant Prevents Water sockets from appearing
4 Voltage Overclocking Increases maximum failure rate by 6%
5 Frequency Resolution Provides more precise control over socket charge
5 Material Efficiency Reduces basic material requirements by 1
5 Superconductivity Decreases failure rate by 10%
6 Field Dampening Descreases the penalty for mismatching a socket by 2%
6 Potentionmeter Provides more Assault and Support power options
6 Increased Capacitance Increases socket charge range
7 Ground Plane Prevents Earth sockets from appearing
7 Vacuum Tubing Prevents Air sockets from appearing
7 Voltage Overclocking Increases maximum failure rate by 6%
8 Frequency Resolution Provides more precise control over socket charge
8 Material Efficiency Reduces basic materal requirements by 1
8 Superconductivity Decreases failure rate by 10%
9 Field Dampening Decreases the penalty for mismatching a socket by 2%
9 Potentionmeter Provides more Assault and Support power options
9 Increased Capacitance Increases socket charge range
10 Complex Impedance Prevents Life sockets from appearing
10 Magnetic Field Prevents Logic sockets from appearing
10 Voltage Overclocking Increases Maximum failure rate by 6%

Talents replaced or removed from F2P model[]

Level 1 
Image Name Description
 Hindsight   Experience gained from crafting failures increased by 8%. 
 Foresight  Experience gained from crafting success increased by 5%. 
Level 2 
Image Name Description
 Competent Tailor   You're able to use all uncommon chips. Additionally, your mark is affixed to items you craft. 
Level 3 
Image Name Description
 Board Optimizing   Special Ability Chips cause 8% less overcharge. 
 Board Jury-Rigging  Mismatching microchips causes 10% less overcharge. 
 Board Enhancing  Imbuements cause 13% less overcharge.
Level 4 
Image Name Description
 Empower Torso Armor   Chest and glove patterns receive a 5% increase to base charge capacity. 
 Empower Leg Armor  Leg and boots patterns receive a 5% increase to base charge capacity.
 Empower Protective Gear   Head and shoulder patterns receive a 5% increase to base charge capacity.
Level 5 
Image Name Description
 Resistor Technician   You're able to use rare primary Resistor chips. 
 Inductor Technician  You're able to use rare primary Inductor chips.
 Capacitor Technician   You're able to use rare primary Capacitor chips.
Level 6 
Image Name Description
 Resistor Adapt   You're able to use rare secondary Resistor chips. 
 Inductor Adapt  You're able to use rare secondary Inductor chips.
 Capacitor Adapt   You're able to use rare secondary Capacitor chips.
Level 7 
Image Name Description
 Smart Cloth Specialization   This specialization reduces Smart Cloth requirements for all Tailoring patterns by up to 2. 
 Glamer Cloth Specialization   This specialization reduces Glamer Cloth requirements for all Tailoring patterns by up to 2.

In Open-Beta / Pre-Order[]

This section applies to WildStar Pre-Release

There appears to be no cap on Tailoring in the open-beta / pre-order period, though higher level materials are prohibitively difficult to farm. Currently, Whimfiber clothes can be easily made, while it is quite difficult to create Manaweave armor. For the current beta (at time of level cap 20), only Apprentice level armor can be worn by players.

Notes for good areas for farming Material via scavenging in Beta:

Exiles side
  • Fine Thread and Silk Thread - See Kriton's Command Post, Tempest Refuge, Crimson Base of Operations, Staging Point, Control Site: Focus of Air, Temple of Osiric
  • ​Whimfiber and Magethread - ​See Stormwing Fortress and areas of Whitevale (although the level discrepancy makes this more difficult)
  • ​Elemental Signs - See rare drops from Stormtalon's Lair, Kel Voreth, Thundercall Village, and Stormwing Fortress
Dominion side
TBD

External links[]

WildStar Online Tradeskills/Hobbies
Architect · Armorer · Cooking · Mining · Outfitter · Relic Hunter · Survivalist · Tailor · Technologist · Weaponsmith