Stalker | |
---|---|
Role: | Melee DPS, Tank |
Equipment: | Claws |
Armor: | Medium Armor |
Resource: | Suit Power |
Primary Attributes: | Brutality (DPS), Technology (Tank) |
Secondary Attributes | Moxie, Finesse (DPS) Insight, Grit (Tank) |
Dominion Races: | Cassian, Mechari, Draken |
Exiles Races: | Human, Aurin, Mordesh |
Stalkers are feared throughout the galaxy as silent and deadly assassins who always eliminate their targets.
Summary[]
The Stalkers’ training begins with an injected serum of advanced nanotechnology. The nanites within the serum instantly create a cerebral interface that gives the Stalker access to powerful technological abilities—such as advanced stealth capabilities, optical holoprojection, and enhanced defenses. This interface also accelerates and enhances the Stalker’s physiological systems, allowing them to execute impressive physical feats and complex martial arts disciplines. These abilities, used in concert with a pair of well-balanced alloy clawblades, make the Stalker a fearsome opponent on the field of battle.
Stalkers are also masters of tactical combat. Using their neurological enhancements, they strategically control the battlefield, utilizing combat hardware such as proximity mines to maximize their kill potential in each and every encounter. Their cerebral interface also provides real-time analytical data during encounters, allowing Stalkers to energize their clawblades based on their opponents’ greatest vulnerabilities. The result? During combat, Stalkers leave a pile of corpses in their wake before silently disappearing into the shadows.
Gear[]
- Claws
Guns may have better range and cause less muss, but where's the fun in that? Claws of every conceivable length, shape, sharpness, balance, and reflectivity give the discriminating Stalker no end of options when it comes to slicing open every artery at once. Just because you're invisible doesn't mean your opponents' innards have to be.
- Devices
Who says business and pleasure can't awkwardly mix? Claws may be fine for everyday massacres, but for special occasions, Stalkers enjoy an assortment of swanky accessories such as amplification spikes, tether-mines and nano-darts. Put the sass back in your assassination or your blood-money back!
Nano Skin[]
The Stalker class mechanic (the R Button by default) is the nano suit. Nano suits have a passive ability that is always active, and can be activated to enter stealth. More suit modes become active as the character levels, with the third suit becoming available at level 15. Outside of combat there is no cooldown on entering stealth. Stealth can be entered during combat, but being hit will break the stealth. Entering stealth does not appear to have any default impact on your threat level in groups.
The first available skin will guarantee a critical hit when attacking from stealth.
The second skin provides a boost to dodge regeneration and increases movement speed when attacking from stealth.
The third skin passively doubles threat generation and increases deflection chance.
Abilities[]
- Nano Skin: Lethal (Innate)
Icon | Name | Level |
---|---|---|
Shred | 1 | |
Impale | 2 | |
Analyze Weakness | 4 | |
Ruin | 6 | |
Cripple | 11 | |
Neutralize | 13 | |
Punish | 15 | |
Phlebotomize | 18 | |
Clone * | 18 | |
Concussive Kicks | 24 |
Icon | Name | Level |
---|---|---|
Nano Field | 6 | |
Whiplash | 9 | |
Razor Disk | 11 | |
Nano Virus | 15 | |
Amplification Spike * | 18 | |
Decimate | 18 | |
Frenzy | 21 | |
Razor Storm | 27 | |
Steadfast | 27 | |
Nano Dart | 31 |
Icon | Name | Level |
---|---|---|
Stagger | 3 | |
False Retreat | 6 | |
Reaver | 9 | |
Pounce | 9 | |
Tether Mine | 13 | |
Tactical Retreat | 15 | |
Bloodthirst * | 18 | |
Preparation | 21 | |
Collapse | 24 | |
Stim Drone | 31 |
- Items marked with * are unlocked through AMPs.
AMPs[]
Assault | Hybrid A/S | Support | Hybrid S/U | Utility | Hybrid A/U | |
---|---|---|---|---|---|---|
Tier 1 | ||||||
Tier 2 | ||||||
Tier 3 |
Source[]
AMP | Source | Zone | Subzone | Coordinates |
---|---|---|---|---|
[Devastate] [Forbearance] [Onslaught] [Assassin] |
Merchant Voxic Provisions Officer Windfree |
Auroria Galeras |
Hycrest Skywatch |
-2432, -1884 5758, -2582 |
[Avoidance Mastery] [Trail of Cinders] [Unfair Advantage] |
Mojo Moodies (quest) Greenbough Guardian (quest) |
Deradune Celestion |
Spearclaw Post Gienview's Bulkwark |
1028, -3059 |
[Stout] | Mika Merchant Clara Clearfield |
Deradune Algoroc |
Bloodfire Village Gallow |
-5621, -709 4089, -3938 |
[Regeneration] | Mika Lady Saphis Merchant Clara Clearfield Melri Gladewalker |
Deradune Ellevar Algoroc Celestion |
Bloodfire Village Lightreach Mission Gallow Sylvan Glade |
-5621, -709 -2555, -3500 4089, -3938 2706, -2406 |
[Left in the Dust] | Lady Saphis Melri Gladewalker |
Ellevar Celestion |
Lightreach Mission Sylvan Glade |
-2555, -3500 2706, -2406 |
[Battle Mastery] [Can't Stop This] [My Turn] [Stealth Regen] |
Dakahari Reya Resinbough |
Farside | Virtue's Landing Walker's Landing |
5354, -4556 5899, -4951 |
[Blood Rush] [Heavy Impact] [Iron Man] [Quick Reboot] [Riposte] [Stay Afloat] [Strong-Legged] [Who's Next] |
Supply Officer Phenoxia Supply Officer Clayre |
Illium Thayd |
Legion's Way FCON Headquarters |
-2856, -496 4215, -2257 |
[Keep Up] [Empowered Attack Mastery] [Tech Mastery] [Brutality Master] [Boost] [Balanced] |
Zephix Fenan Sunstrider |
Whitevale | Palerock Post Thermock Hold |
2137, -785 4578, -791 |
[Enabler] [Fatal Wounds] [Follow Up] [Make it Rain] [Stealth Mastery] [Last Stand] |
Zephix Fenan Sunstrider |
Whitevale | Palerock Post Thermock Hold |
2137, -785 4578, -791 |
Media[]
Images[]
Videos[]
Patch changes[]
- Strain Ultradrop:Even Stalkers cannot evade the watchful eye of Eldan constructs in the first of many mysterious encounters with Drusera.; Added a 1 second cooldown to stealth while out of combat.
External links[]
WildStar Online Classes |
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Engineer · Esper · Medic · Spellslinger · Stalker · Warrior |