Joseph Piepora, Lead Systems Designer Lead Systems Designer Joseph Piepora answers community questions about housing. Interested in the finer points of housing plots? What about the future, including stuff like guild housing? Joseph’s got the answers.
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Jeremy Gaffney, Executive Producer WildStar’s Executive Producer fields questions about the MMO’s endgame. What informs the team’s decisions regarding the elder game’s finer points? What does the future hold for elements like elder gems and LFR functionality? Find out in this community Q&A.
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Matt Mocarski, Development Director Development Director Matt Mocarski delves into some of WildStar’s finer points, including character customization, lore oddities, and more.
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"Compare it to other MMO's? Um.. not easily done. Carbine had a goal to make their game different. To bring in things no one has successfully done before... open action combat style... multi colored telegraphs... it is really easy to tell if you are going to hit your target. And you know if something is going to hit you, and pretty much when. | |
"If you haven't played this genre of game previously, you shouldn't have any issues getting up to speed, it's forgiving...initially. For the Player versus player aficionado, you can level up by pwning noobs and drinking the tears of your enemies afterwards. If you prefer less ganking in your diet, the PVE (player vs environment) route offers a rich and interactive adventure across Nexus. Additionally, you've got a crafting system which offers a deeper, more personalized experience via experimentation. The path system is another facet of the game play that offers perks, character bonuses and other surprises to discover while you're on Nexus. |