Medic | |
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Role: | Ranged DPS, Healer |
Equipment: | Resonators |
Armor: | Medium Armor |
Resource: | Actuators |
Primary Attributes: | Assault Power (DPS) Support Power (Healing) |
Secondary Attributes | Multi-Hit Rating, Multi-Hit Severity (DPS) & (Healing) |
Dominion Races: | Cassian, Mechari, Chua |
Exiles Races: | Human, Granok, Mordesh |
The Medic is a highly mobile playable class in WildStar, with good DPS and flexible Healing abilities. Medics are highly mobile as all of their abilities can be cast on the move. These deadly doctors will spend most of their time kiting, dodging, and weaving on the battlefield, their medium armour absorbing any blows they might take.
They are unique from the other classes in that many of their builds rely on the use of Probes, HoTs that heal or buff, and Fields, areas on the ground that can cause damage, slow down enemies, or heal allies.
Gear[]
- Resonators
Does shocking others "resonate" with you? If so, your aspiring inner intern will be Delighted On Arrival with the Awe-n-Shock Resonators Mark IX. Heal your friends and boil your enemies with last year's prize-winner for Most Excruciating Surgical Appliance! Smells like this wild-cardio just got wilder!
- Fields
Did someone say sci-fi sawbones? Wielding a virtual pharmacopoeia of benign and malignant auras, you'll be savoring your allies' squeals of relief and enemies' howls of agony through the undebunkable magic of medical science!
- Probes
Nothing puts a smile on a medic's face like a bunch of shiny new probes! Sophisticated advances in biotechnology allow healing probes to work so fast, there's only time for emotional scars! And for Medics with an eye for offense, the Ultra-Probinatrix 9000-Z is guaranteed to cause death faster than you can say ah. With devices like these, killing patients is a virtue!
Ability Resource[]
The Medic's ability resource is Actuator charges. Actuators start at four charges, and are consumed by powerful attacks and heals. Some basic abilities and many Tier 4 and 8 abilities can generate additional Actuators during combat. When you leave combat, your Actuators will quickly restore to a full four charges.
Innate Ability: Energize[]
The Medic's innate ability is Energize, which restores Actuator charges and provides a buff to either Assault and Support Power or Shield Mitigation, depending on the status of the Medic at the time it is activated.
Abilities[]
- Energize (Innate)
Icon | Name | Level |
---|---|---|
Discharge | 1 | |
Gamma Rays | 2 | |
Nullifier | 4 | |
Fissure | 6 | |
Devastator Probes | 11 | |
Quantum Cascade | 13 | |
Collider | 15 | |
Annihilation* | 20 | |
Atomize | 21 | |
Dematerialize | 27 |
Icon | Name | Level |
---|---|---|
Emission | 6 | |
Crisis Wave | 9 | |
Dual Shock | 9 | |
Mending Probes | 11 | |
Triage | 13 | |
Flash | 15 | |
Barrier | 18 | |
Rejuvenator* | 20 | |
Shield Surge | 24 | |
Extricate | 31 |
Icon | Name | Level |
---|---|---|
Paralytic Surge | 3 | |
Urgency | 6 | |
Restrictor | 9 | |
Antidote | 15 | |
Recharge | 18 | |
Protection Probes* | 20 | |
Empowering Probes | 21 | |
Magnetic Lockdown | 24 | |
Calm | 27 | |
Field Probes | 31 |
- Items marked with * are unlocked through AMPs.
AMPs[]
Assault | Hybrid A/S | Support | Hybrid S/U | Utility | Hybrid A/U | |
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Tier 1 | ||||||
Tier 2 |
[Empowering Aura] |
[Scalpel! Forceps!] |
[Transfusion] |
[Attrition] |
[Shield Reboot] |
[Weakness into Strength] |
Tier 3 |
Media[]
Images[]
Videos[]
External links[]
WildStar Online Classes |
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Engineer · Esper · Medic · Spellslinger · Stalker · Warrior |