Guilds are formed to allow a groups of familiar players to participate more closely, and to talk amongst themselves more easily. Guilds can also make some kinds of parties and raids easier and more rewarding, and can foster a closer, more social atmosphere in which to enjoy the game. Guild members can also share in a guild only banks where members can share items.
- Chat channel called 'guild', private between guild members. Is accessible via /g or /guild commands.
- Having a familiar group of people willing to help with the game, run quests, or play instances and PvP events with.
- Having a group of people to talk to socially wherever you are and whatever you're doing.
- Guild members can often be a more reliable and more kind source of information than general chat.
- A guild bank to exchange items or simply help out those less fortunate.
- Guilds are for many are a great way to improve their WildStar experience in general.
- See also screen-shot of WildStar in-game guild perks tree in #Media section below.
Finding a guild
There are some basic ways to find a Guild. Here are a few general things that you can do:
- Use the advice channel, using /a /advice, to ask about types of guilds on the realm may be interested in.
- Watch chat for in-game for recruiting guild messages.
- Start conversions with members of guilds you are interested in.
- Check the WildStar Forums.
Grouping can also be a good way to find a guild. Team up with people and play with them for a while. Make friends with them and play together for several days. If they get to like you, they will usually want you in their guild so that you'll continue to play with them. After helping them out, inquire about their guild. Perhaps they may help you join.
Do your own research into a specific guild. As guilds become powerful, well known, and popular, rumors about them begin to appear. Make sure you find out the real story on your own. Generally it's good idea to join a guild that maintains some sort of standards for behavior, social interaction, player performance and so forth, depending of course on the type of guild you are looking for.
Guild pages and sites
Visit the WildStar Guild pages, the WildStar forums or ask guilds for their website, visit to see what activities they engage in, and check out their rules. You can also check the hosted guild pages here on WildStar Wiki on the Guilds list page.
Leaving a guild
- To leave a guild, type
- Its considered good form to let the guild leader know why you are leaving first.
- Leaving guilds often can hurt your reputation on the realm.
- However, never feel compelled to stay in a guild if uncomfortable. Any behavior that violates WildStar TOS should be reported.
Starting a guild
To create a new guild, if you aren't currently in a guild, visit Guild services in any major city and speak to a Guild registrar NPC. Here, a new guild can be created for a nominal cost. You can choose a guild name, insignia, and other options. You do not need any other players to start your guild, however is often the case that players find other who would like to start a guild before staring a new one. Regardless, new members can be added easily once willing players are found.
- To add a member, type
- To forcibly remove a member, type
- If want to disband type
- Running a stable guild is not easy, and can take a lot of time and effort.
- Exercise patience with new members. Be encouraging and consistent.
- It is often helpful to have clearly defined rules and expectations.
- It's also often helpful to communicate rules and expectations by example.
- Planned events and actively encouraging group play can help guilds stay together.
Guilds sometimes classify themselves into well known types, such as PvE, PvP, RP, and Raid guilds, and more general types such as social, family and friend, leveling guilds. Keep in mind that these categories are not necessarily mutually exclusive, and many guilds don't consider themselves of any particular type.
- PvE Player vs Environment - Player vs the game regular game world, with acticvites such as questing, building professions, trade, instances and raids.
- PvP Player vs Player - Player battle in death-match style play, and activites like player combat in the regular world, arenas, and large instance player battles.
- RP Role Playing - Player acting out a role or acting "in character", and typically like type of game character they are playing associated lore.
- Raid Large advanced raids - Player vs game raid instances, where regular PvE activities are centered around running and preparing for raids and raid performance.
The guild banks provide space for members to share items, much like a multiplayer bank. The guild leader can limit use and functions of the bank.
Guild hosting services typically offer the following. See guild website hosting for a list of guild hosting services.
- A news system.
- Public or private forums for members, or other tools for communications.
- Mumble or other voice server hosting.
- Tools for tracking the roster of characters in the guild.
- A way for scheduling and organizing raids, tournaments and other gaming events.
- Tracking for player items or points, often referred to as a DKP system.
- Special facilities for accepting and managing player applications for membership.
|Guild perks tree screenshot from in-game|
- Guilds list - list of WildStar player guilds, and how to create a new one
- Realms list - list of realms and realm pages with their lists of guilds
- Guild achievements - list of guild specific achievements
- WS Slash commands - list of all guild related chat commands
- WildStarWiki:Guild page policy - advice on making a guild page on WildStar Wiki
- staticflickr.com - guild perks screenshots from game