Engineer | |
---|---|
Role: | Ranged DPS, Tank |
Equipment: | Launcher, Bots, Exosuit |
Armor: | Heavy Armor |
Primary Attributes: | Finesse (DPS), Technology (Tank) |
Secondary Attributes | Moxie, Brutality (DPS), Insight, Grit (Tank) |
Dominion Races: | Cassian, Mechari, Chua |
Exiles Races: | Human, Granok, Mordesh |
The Engineer class uses heavy armor, a big gun, and a small army of friendly automatons to wreak havoc on the battlefield in either the DPS or Tank role.
Gear[]
- Launcher
"Concealed" weapons are for grandmas! Grow a pair by grabbing LaunchCorp's Launch-O-Matic QT-Pi Ultra-Standard and fire some rocket-propelled attitude adjustment into the awe-struck face of anyone who gets in your way. Sure, the launcher's sheer power might just dislocate the joints in both your arms, but wait until you see the other guy's!
- Bots
Nothing says engineer like a posse of homemade mechanical servitors! Constructed in the greasy depths of your workshop, these industrial-strength beauts will repair you and disassemble your enemies faster than you can say 'hostile oil change'. Plus, you don't have to worry about making friends!
Ability Resource[]
Volatility is the only ability resource used by the Engineer class. Many Engineer abilities build Volatility, while a smaller group of more powerful abilities like Electrocute consume Volatility when used.
The Engineers Volatility bar has a maximum capacity of one hundred, and a resting state of zero. When out of combat, Volatility gradually declines to zero.
Effectively managing Volatility, generally to keep it between values of 30 and 70 as this range triggers many AMPs and tier upgrades, is the key to sustained combat as an Engineer.
Innate Abilities: ExoSuit Modes[]
The Engineer class has two Innate abilities available to it. When either Innate is activated, the appearance of the character changes to include a powered exoskeleton on top of their usual armor. Both innates work passively and place a buff on the character, and can be activated to temporarily provide a more powerful buff.
- ExoSuit Mode: Eradicate passively buffs the Engineer's DPS capabilities, and boosts Assault Power and Volatility regeneration when activated
- ExoSuit Mode: Provoke makes the Engineer a temporarily more powerful Tank, and adds massive damage reduction and Volatility regeneration when activated.
Both Innate Abilities can be activated whilst casting, share a 60s cooldown, and last for 10s when activated.
Abilities[]
- Mode: Eradicate (class innate)
- Mode: Provoke (class innate)
Icon | Name | Level |
---|---|---|
Pulse Blast | 1 | |
Electrocute | 2 | |
Quick Burst | 6 | |
Artillery Bot | 6 | |
Energy Auger | 11 | |
Bio Shell | 13 | |
Mortar Strike | 13 | |
Unstable Anomaly | 15 | |
Target Acquisition* | 20 | |
Bolt Caster | 24 |
Icon | Name | Level |
---|---|---|
Bruiser Bot | 4 | |
Hyper Wave | 9 | |
Flak Cannon | 9 | |
Unsteady Miasma | 11 | |
Feedback | 15 | |
Ricochet | 18 | |
Disruptive Module* | 18 | |
Shock Pulse | 21 | |
Particle Ejector | 24 | |
Thresher | 31 |
Icon | Name | Level |
---|---|---|
Zap | 3 | |
Urgent Withdrawal | 6 | |
Recursive Matrix | 9 | |
Diminisher Bot | 15 | |
Shatter Impairment | 18 | |
Repair Bot* | 20 | |
Volatile Injection | 21 | |
Code Red | 27 | |
Personal Defense Unit | 27 | |
Obstruct Vision | 31 |
- Items marked with * are unlocked through AMPs.
AMPs[]
Source[]
AMP | Source | Zone | Subzone | Coordinates |
---|---|---|---|---|
[Deft Restoration] [Rejuvenating] [Self-Destruct] [Keep on Truckin'] [Quick Restart] |
Merchant Voxic Provisions Officer Windfree |
Auroria Galeras |
Hycrest Skywatch |
-2432, -1884 5758, -2582 |
[Enmity] [Reroute Power] [Volatility Rising] |
Mojo Moodies (quest) Greenbough Guardian (quest) |
Deradune Celestion |
Spearclaw Post Gienview's Bulkwark |
1028, -3059 |
[Harmful Hits] | Mika Merchant Clara Clearfield |
Deradune Algoroc |
Bloodfire Village Gallow |
-5621, -709 4089, -3938 |
[Helpin' Hand] | Mika Lady Saphis Merchant Clara Clearfield Melri Gladewalker |
Deradune Ellevar Algoroc Celestion |
Bloodfire Village Lightreach Mission Gallow Sylvan Glade |
-5621, -709 -2555, -3500 4089, -3938 2706, -2406 |
[Recklass Dash] | Lady Saphis Melri Gladewalker |
Ellevar Celestion |
Lightreach Mission Sylvan Glade |
-2555, -3500 2706, -2406 |
[Blast Back] [Extra Hurtin'] [Hardened Resolve] |
Dakahari Reya Resinbough |
Farside | Virtue's Landing Walker's Landing |
5354, -4556 5899, -4951 |
[Defensive Protocol] [Dirty Tricks] [Disciplined Soldier] [Explosive Armor] [Hamstring Tear] [No Pain, No Pain] [Protection by Deflection] [Razor's Edge] [Turn the Tables] [Unstable Volatility] [Volatile Armor] |
Supply Officer Phenoxia Supply Officer Clayre |
Illium Thayd |
Legion's Way FCON Headquarters |
-2856, -496 4215, -2257 |
[Shrapnel Rounds] [Survival Instincts] [Keep It Moving] |
Zephix Fenan Sunstrider |
Whitevale | Palerock Post Thermock Hold |
2137, -785 4578, -791 |
[Bust and Move] [Can't Touch This] [Cruisin' for a Bruisin'] [Exploit Weakness] [Reflexive Actions] [Repeat Business] [Try and Hurt Me] [Keep Up The Pace] |
Provisioner Jazira Merchant Snowglimmer |
Wilderrun | Fort Vigilance Fool's Hope |
1271, -2009 2066, -1729 |
Trivia[]
- Engineer Bots are colored red for Dominion Engineers while they are colored blue for Exiles Engineer.
Media[]
Images[]
Videos[]
References[]
External links[]
WildStar Online Classes |
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Engineer · Esper · Medic · Spellslinger · Stalker · Warrior |