Armorer is a tradeskill in WildStar which can be learned as soon as the character reaches level 10. Armorers generally forge heavy armor, which can only be used by Engineers and Warriors. This tradeskill pairs well with Mining.
An armorer is considered a person or profession that uses materials, which through processing different kinds of ore in order to craft pieces of armor or equipment. The quality of the item is dependant on the quality of the Power Core. Crafted items that are salvaged may provide Power Cores as well as other materials from a previous tier level. Savalged items will also break down into runecrafting supplies. Below are the items required to complete each Tech Tree level. The quantity of items needed are not listed as it varies due to success or failure rate. For more information, see Tradeskill and Circuit Board Crafting .
Materials[]
Level
Raw Materials
Reagents
Power Core
Power Core Stats
Novice
Silica Ore
Quartz Crystal
Amethyst Gem
Steel Framework
Weak
Basic
Advanced
iLvl 8 Req lvl 5
iLvl 10 Req lvl 10
iLvl 12 Req lvl 12
Apprentice
Carbon Ore
Graphite Crystal
Diamond Gem
Bronze Framework
Weak
Basic
Advanced
iLvl 18 Req lvl 15
iLvl 20 Req lvl 20
iLvl 22 Req lvl 22
Journeyman
Tungsten Ore
Beryl Crystal
Emerald Gem
Nickel Framework
Weak
Basic
Advanced
iLvl 28 Req lvl 25
iLvl 30 Req lvl 30
iLvl
Artisan
Bauxite Ore
Aluminum Crystal
Topaz Gem
Lead Framework
Weak
Basic
Advanced
iLvl
iLvl
iLvl
Expert
Corundum Ore
Vanadium Crystal
Sapphire Gem
Titanium Framework
Metallic Composite
Weak
Basid
Advanced
iLvl
iLvl
iLvl
Master
Complexity Matrix
Genetic Matrix
Datascape Matrix
Master Research
Talents[]
Talent points are earned by advancing through the Tech Tree. There are currently 10 levels of talents and players may only choose one item from each level. Each tradeskill (excluding gathering skills, which are not included) has basically the same talent options, however material icons may vary.
Level
Item Type
Description
1
Makers Mark
Adds your mark to items you craft
2
Frequency Resolution
Provides more precise control over socket charge
2
Material Efficiency
Reduces basic material requirements by 1
2
Superconductivity
Decreases failure rate by 10%
3
Field Dampening
Decreases the penalty for mismatching a socket by 2%
3
Potentionmeter
Provides more Assault and Support power options
3
Increased Capacitance
Increases socket charge range
4
Heat Exchanger
Prevents Fire sockets from appearing
4
Moisture Repellant
Prevents Water sockets from appearing
4
Voltage Overclocking
Increases maximum failure rate by 6%
5
Frequency Resolution
Provides more precise control over socket charge
5
Material Efficiency
Reduces basic material requirements by 1
5
Superconductivity
Decreases failure rate by 10%
6
Field Dampening
Descreases the penalty for mismatching a socket by 2%
6
Potentionmeter
Provides more Assault and Support power options
6
Increased Capacitance
Increases socket charge range
7
Ground Plane
Prevents Earth sockets from appearing
7
Vacuum Tubing
Prevents Air sockets from appearing
7
Voltage Overclocking
Increases maximum failure rate by 6%
8
Frequency Resolution
Provides more precise control over socket charge
8
Material Efficiency
Reduces basic materal requirements by 1
8
Superconductivity
Decreases failure rate by 10%
9
Field Dampening
Decreases the penalty for mismatching a socket by 2%
9
Potentionmeter
Provides more Assault and Support power options
9
Increased Capacitance
Increases socket charge range
10
Complex Impedance
Prevents Life sockets from appearing
10
Magnetic Field
Prevents Logic sockets from appearing
10
Voltage Overclocking
Increases Maximum failure rate by 6%
Talents replaced or removed in F2P Model[]
Level 1
Image
Name
Description
Empower Torso Armor
Chest and glove designs receive a 5% increase to base charge capacity.
Empower Leg Armor
Leg and boots designs receive a 5% increase to base charge capacity.
Empower Head Armor
Head and shoulder designs receive a 5% increase to base charge capacity.
Level 2
Image
Name
Description
Competent Armorer
You're able to use all uncommon chips. Additionally, your mark is affixed to items you craft.
Level 3
Image
Name
Description
Board Optimizing
Special Ability Chips cost 8% less overcharge.
Board Enhancing
Imbuements cost 12% less overcharge.
Supercharged Forge: Shields
Increased the overcharge capacities of shields by 10%.
Level 4
Image
Name
Description
Supercharged Forge: Main Armor
Increases the overcharge capacities of chest, head and gloves by 10%.
Supercharged Forge: Leg Armor
Increased the overcharge capacities of shoulder, legs and boots by 10%.
Level 5
Image
Name
Description
Resistor Technician
You're able to use rare primary Resistor chips.
Inductor Technician
You're able to use rare primary Inductor chips.
Capacitor Technician
You're able to use rare primary Capacitor chips.
Level 6
Image
Name
Description
Resistor Adapt
You're able to use rare secondary Resistor chips.
Inductor Adapt
You're able to use rare secondary Inductor chips.
Capacitor Adapt
You're able to use rare secondary Capacitor chips.
Level 7
Image
Name
Description
Vitalium Specialization
This specialization reduces Vitalium Ingot requirements for all Armorer guides by up to 2.
Neurocite Specialization
This specialization reduces Neurocite Ingot requirements for all Armorer guides by up to 2.